UpdatesintermediateUpdated: 10/15/2026

Arknights: Endfield Banner Rerun: Pity System & Pull Rates

Plan every Arknights: Endfield banner rerun around the pity system, gacha rates, and event calendar so you know when limited ops return.

Limited operators in Arknights: Endfield rotate on a roughly six-week cycle, and every banner rerun follows the same pity system and gacha rates as the original run. Knowing how that machinery works is the difference between pulling on impulse and walking into the next limited banner with enough currency to guarantee the headliner. The pity counter, soft-pity tier, and featured-rate step-ups all sit on top of the base gacha system, so reading the schedule before you spend is essential if you want to avoid burning pulls on a rerun that doesn't matter to your account. This guide breaks down the rerun cadence, the gacha rates, the hard-pity threshold, and the smartest way to read the event calendar so you can save with confidence. al if you want to avoid burning pulls on a rerun that doesn't matter to your account, and pairing the gacha math below with our full Arknights Endfield Version Roadmap lets you line every banner you skip against the upcoming operator and weapon releases so you can save with confidence.

How the Banner Rerun Cadence Works

The Arknights: Endfield banner history follows a roughly six-week version cadence, which means each version usually opens with a fresh limited banner and closes with a rerun of an earlier headliner. Because the schedule is predictable, watching the Arknights: Endfield event calendar is the practical tool for deciding whether to spend on the current banner or hold resources for a future one. Banner history data collected by community trackers shows that reruns almost always arrive two full versions after the original run, which gives you a known window to stockpile pulls.

Limited vs. Standard Pool Split

Every banner rerun in Arknights: Endfield lives inside one of two pools: the limited pool or the standard pool. Limited banners carry a featured 6-star operator at a boosted rate for a fixed window, and their reruns run on the same boosted rates as the original. Standard pool pulls share one global counter and never feature-rate any specific operator. The table below summarizes the key differences players need to know before pulling.

Pool TypeFeatured Rate BoostPity CounterReruns?Hard Pity
Limited BannerYes (50% of 6-stars)Per-banner, carries over to rerunYes, on the 6-week cadence80 pulls
Standard BannerNo featured operatorGlobal counter, never resetsN/A300 pulls (Standard Selector)
Weapon BannerYes (75% of weapons)Per-banner, carries to rerunYes, paired with character rerun40 pulls
Bangboo / CollaborationEvent-specificIndependent, short windowSometimesVaries by collab

Rerun Pity Carryover Explained

One of the most misunderstood parts of the Arknights: Endfield pity system is whether your pulls on the original banner count toward the rerun. Community testing confirms that limited banner pity does carry over to the rerun, so a player who hit 60/80 on the first run starts the rerun at 60/80, not zero. This carryover is the single biggest reason to track your pull count on every limited banner. Standard pool pulls, by contrast, do not carry over to limited reruns because the counters are tracked independently.

Reading the Pity System and Gacha Rates

The gacha rates in Arknights: Endfield sit on a stepped structure where the base chance of pulling a 6-star operator is low, but the soft-pity tier inflates that chance sharply as you approach hard pity. The official Game8's Endfield page on New Horizons reports the same numerical framework players have verified through community testing, and the figures below reflect that consensus as of October 2026.

Base Rates and Soft Pity Thresholds

The pity system divides into three layers: the base rate (where 6-stars are rare), the soft-pity tier (where the rate starts climbing), and the hard-pity ceiling (where a 6-star is guaranteed). The first 6-star on a limited banner is a 50/50 between the featured operator and a standard-pool 6-star, but the system gives you a free second chance if you lose that coin flip. Players who plan their gacha system around these thresholds reliably walk away with the headliner on rerun banners, even when the featured operator isn't currently boosted.

Pull Range6-Star RateFeatured Win RateNotes
Pull 1–650.8%50% of 6-starsBase tier, no inflation
Pull 66–75~6% (rising)50% of 6-starsSoft-pity begins, rate climbs
Pull 76–79~12–20%50% of 6-starsLate soft-pity, expect a 6-star soon
Pull 80100%50% of 6-starsHard pity — guaranteed 6-star
If 50/50 lost (next 6-star)100%100%Free featured guarantee

Why Soft Pity Matters More Than Hard Pity

Most players never reach the literal 80-pull hard pity on a single banner because soft pity catches them first. The soft-pity tier, which begins around pull 66, ramps the 6-star rate from 0.8% to roughly 20% by pull 79, which means the median 6-star lands between pulls 68 and 72. The practical takeaway is that the gacha rates in Arknights: Endfield are designed so the average cost of a featured operator is closer to 65–70 pulls than the advertised 80, provided you enter the banner with at least a partial stash.

Tracking the Event Calendar for Reruns

The Arknights: Endfield events follow a rotation that pairs new limited banners with reruns of older headliners, and the event calendar is the single most reliable way to predict when your favorite operator will return. Past versions show a clear pattern: a new limited banner opens at the start of each version, and the rerun lands two versions later, usually in the second half of the cycle. Tracking this rhythm is what separates a player who pulls on a whim from one who walks into every rerun with a fully fueled pity counter.

Reading the Version Roadmap

The Arknights: Endfield event calendar is published in advance of each version, and the banners section is broken into Phase 1 and Phase 2 slots. Phase 1 is almost always a new limited operator, while Phase 2 is either a second new limited or a rerun of a past headliner. Below is a representative example drawn from the Arknights: Endfield event schedule page, which has historically matched the in-game version preview with high accuracy.

VersionPhase 1Phase 2Rerun Window
v1.4New limited operator ARerun: operator CWeek 4–6
v1.5New limited operator BRerun: operator AWeek 4–6
v1.6 Sanctuary of InkNew limited operator DRerun: operator BWeek 4–6 (Steam launch window)
v1.7 (projected)New limited operator ERerun: operator DWeek 4–6

Syncing Pulls to the Schedule

The smartest use of the Arknights: Endfield event calendar is to back-count from the rerun you actually want. If your target rerun is projected for v1.7 Phase 2, you have roughly 12 weeks to stockpile, which is enough to hit the hard-pity ceiling for one featured operator if you log in daily and clear the limited-time event rewards. The event calendar also flags overlapping events like Echoes of War and the return of Contingency Contract, which both ship with bonus pull currency and can be the deciding factor between a smooth pity and a forced top-up.

Strategies for Saving and Spending on Reruns

The Arknights: Endfield gacha system rewards patience, and the players who consistently pull the headliner on every rerun are the ones who treat the limited banner currency as a finite resource. Three concrete habits cover the vast majority of successful rerun pulls: track your pull count, never spend on a banner you don't intend to finish, and front-load the easy currency from events and dailies into the rerun window. None of these tips require paying real money, which is why veteran players often outperform light spenders on banner reruns.

Pre-Rerun Pull Budget Plan

A typical pre-rerun plan looks like this: target 80 pulls as your absolute floor, soft-target 120 pulls to cover a worst-case soft-pity miss plus a 50/50 loss, and stretch for 200 pulls if you want both the featured operator and a copy of the weapon banner headliner. The table below shows the budget tiers most rerun-active players use, and the assumptions are based on community-reported averages for the Arknights: Endfield banner pity.

Budget TierPull CountExpected OutcomeBest Use Case
Floor80Guaranteed one 6-star, 50/50 on featuredSkip if you already own the featured
Soft-Target120Featured operator + small bufferMost rerun accounts
Stretch200Featured + 1 dupe + weapon bufferTwo-banner account planning
Whaled300+Featured + multiple dupes + weaponReturning veteran mains

Common Pull Mistakes on Rerun Banners

A handful of mistakes show up over and over in community pull reports and cost players their featured operator on the rerun. The most common is pulling on the original banner for a "trial" attempt and then losing the 50/50, which means the rerun pity counter starts already broken. Another is chasing the weapon banner headliner without a guaranteed selector, which is where the gacha rates get punishing because the off-banner weapon has no soft pity. A third is pulling during the first 24 hours of a rerun because the schedule is "uncertain," which is the exact window when banner hype is highest and impulse spending is most common. The Arknights: Endfield pity system does not care about hype, so the only meaningful variable is your pull count at the moment the featured rate-up window closes.

Advanced Pull Tracking and Pity Tools

Once you've decided to chase a specific rerun, the practical work is tracking pulls, soft-pity estimates, and the global standard-pool counter all in parallel. Community-built pull trackers pull directly from your in-game pull history and let you tag each pull as limited, weapon, or standard, which removes the manual counting that causes most of the off-by-10 mistakes players report. The third-party ecosystem is mature, and the tools most players use have been around long enough that the soft-pity modeling is well-calibrated to the live gacha system.

Pull Tracker Comparison

The table below compares the most common pull-tracking options Arknights: Endfield players use as of late 2026. All of them are unofficial, and accuracy depends on the user exporting their pull history correctly, but each one covers the core pity system variables well enough to drive a real budget.

ToolPlatformTracks Limited PityTracks Weapon PitySoft-Pity EstimateNotes
Endfield Pull Tracker (community)WebYesYesYes (per banner)Most adopted, free
Genshin-style export scriptLocalYesYesManualHigh effort, full control
Google Sheet templateSpreadsheetYesYesManualBest for spreadsheet users
Discord bot integrationDiscordYesNoYesConvenient for community servers

When to Skip a Rerun

The Arknights: Endfield gacha system is designed so skipping a rerun is often the correct play, especially if your account already owns the featured operator or you have a higher-priority headliner coming two versions later. The break-even rule most veterans use is simple: only pull on a rerun if the featured operator fits a real gap in your roster and you have at least 120 pulls saved by the time the banner opens. Anything below that threshold is a gamble on the soft-pity ceiling, and the Arknights: Endfield version roadmap page shows the upcoming rerun list well enough that you can always make an informed call. Players who follow this rule report a much higher featured-pulls-to-pulls-spent ratio over the long run, because the gacha system punishes indecisive spending far more than it punishes patient saving.

Frequently Asked Questions

Does Arknights: Endfield pity carry over between the original banner and the rerun?

Yes, the limited banner pity counter in Arknights: Endfield carries over to the rerun of the same banner, so any pulls you made on the original run count toward the 80-pull hard pity on the rerun. Standard pool pulls do not transfer into limited banner pity, and the two systems are tracked independently, which is why pulling on the standard banner is a separate decision from chasing a featured operator rerun.

What are the actual gacha rates in Arknights: Endfield?

The base 6-star rate is 0.8% for the first 65 pulls, then climbs through a soft-pity tier that runs from roughly 6% to 20% between pulls 66 and 79, and reaches 100% on pull 80. The featured operator is a 50/50 among 6-stars, with a free second chance if you lose the coin flip, and the weapon banner follows a similar structure with a 75% featured rate among 6-star weapons.

How long do Arknights: Endfield events and reruns usually last?

Most limited banners and their associated events run for the second half of a version, which works out to roughly three weeks of active pull time before the phase closes. The full version cycle is about six weeks, and a rerun almost always lands two full versions after the original, so a typical operator returns within 12 weeks of their debut.

Should I pull on the current banner or save for the next rerun?

Pull on the current banner only if the featured operator is a real upgrade for your account and you have at least 120 pulls saved; otherwise save for the rerun two versions later, when pity will be cleaner and the soft-pity estimate is more favorable. The Arknights: Endfield event calendar is published in advance, so you can always check which rerun is on the horizon before committing currency to a banner that doesn't move your account forward.

Is the standard banner ever worth pulling on in Arknights: Endfield?

The standard banner is worth pulling on only if you are close to the 300-pull hard pity for a Standard Selector, which lets you pick any non-limited 6-star operator. Outside of that ceiling, the standard banner is inefficient compared to limited reruns because it has no featured operator and no soft-pity acceleration, so most players funnel every spare pull into the next limited banner rerun instead.