Characters

Characters

Arknights: Endfield character database with every operator's element, class, weapon type, faction and rarity, plus how each kit performs in real fights.

5
Elements
6
Classes
40+
Launch Roster

Introduction

The character database covers every playable operator in Arknights: Endfield with the details that actually change how a squad performs: element, class, weapon type, faction and rarity. Because every squad is four operators sharing three skill gauge charges, a character's value comes from how their kit interacts with the rest of the team rather than from raw rarity. Each entry notes the role the operator fills, the weapon pool their signature gear comes from, and what they do well in practice. Each entry also notes the practical caveat that matters most in squad building: an operator contributes value only when the other three slots can support them, so a strong kit placed where the team already has coverage adds far less than a modest one filling an empty role.

Operator Roster Snapshot

ClassElement CoverageSquad Role
VanguardPhysicalOpens fights and generates gauge pressure
StrikerHeatHighest single-target burst in an imbalance window
GuardPhysical / CryoSustained front-line damage and stagger
DefenderCryoAbsorbs pressure and holds contested ground
CasterElectric / NatureRanged Arts damage and area control
SupporterElectricGauge efficiency, buffs and utility

Class Roster

S

Endministrator

legendary

Guard · Physical · free story unlock

RoleFront-line damage and stagger, arriving through the main story instead of a banner, which makes the early game cheap for every account.
StrengthsHeavy attacks charge the shared skill gauge quickly, so the Endministrator both deals damage and enables the rest of the squad's burst windows.
ConsiderationsPhysical-only damage means elemental checks late in the story need a different operator to cover the gap.
S

Laevatain

epic

Striker · Heat · single-target specialist

RoleThe dedicated imbalance punisher, converting a full stagger window into the largest burst any single operator can produce.
StrengthsHeat damage lines up with several late-story enemy types, and her kit rewards crit investment unusually well compared with other strikers.
ConsiderationsGauge hungry enough that the rest of the squad must be chosen to feed her rather than to compete with her.
S

Typhoeus

epic

Caster · Electric · ranged Arts pressure

RoleKeeps damage flowing from range while you swap operators to manage the gauge, which is what makes longer endgame fights feel controlled.
StrengthsArts scaling means gear improvements translate directly into damage, and Electric coverage answers several Umbral Monument enemy sets.
ConsiderationsProvides almost no crowd control, so a squad running him needs stagger pressure from somewhere else.
A

Perlica

rare

Supporter · Electric · gauge economy

RoleThe operator that makes expensive squads affordable by returning gauge efficiency to the team rather than adding another damage source.
StrengthsImproves everyone else's uptime, so her value scales with how many high-cost operators you have already committed to.
ConsiderationsContributes little personal damage, which matters on stages with tight damage checks.
B

Wulfgard

common

Vanguard · Physical · early roster anchor

RoleReliable opening pressure for accounts that have not yet pulled a dedicated carry, cheap enough to build without regret.
StrengthsLow material cost means he reaches a functional level quickly, which is exactly what the opening chapters reward.
ConsiderationsGradually replaced once a stronger vanguard or striker arrives, so avoid spending rare artifact rolls here.
A

Camille

rare

Defender · Cryo · squad anchor

RoleHolds contested ground and absorbs pressure so the rest of the squad survives its own build phase long enough to spend gauge charges.
StrengthsCryo coverage answers several late-story enemy sets, and her defensive kit makes aggressive rotations survivable on stages with heavy melee pressure.
ConsiderationsContributes little personal damage, so a squad running her still needs two genuine damage sources elsewhere in the four-operator lineup.

Core Mechanics

Operators are defined by three axes. Element decides matchup value across Physical, Heat, Cryo, Electric and Nature damage. Class decides the squad slot, covering Vanguard, Striker, Guard, Defender, Caster and Supporter roles with distinct responsibilities in the four-operator formation. Weapon type decides which supply pool their upgrades come from, and the five types are Sword, Greatsword, Polearm, Handcannon and Arts Unit. Rarity, running from four-star up to six-star, sets the ceiling on the investment curve. These three axes interact rather than stacking independently. Element decides whether a stage is winnable at all, class decides which job is covered, and weapon type decides where the upgrade materials will come from, so a roster is really a matrix rather than a list.

Advantages

A structured database answers the questions that actually block progress: which element covers a stage's enemy composition, which class the squad is missing, and which weapon pool the operator you are building draws from. Because rarity and role are separated from performance, the database also makes it obvious that a well-invested four-star in the right role beats a six-star placed where the team already has coverage. Because the database separates potential from readiness, it is straightforward to see where rarity is genuinely doing work and where it is not. A four-star filling an uncovered class slot frequently outperforms a six-star duplicating coverage the squad already has, and the entries make that trade visible rather than implied.

Challenges

Database entries describe kits, not verdicts. A character page cannot tell you whether your specific four-operator squad needs that operator more than a different pick, because that depends on what you have already built. Numbers are also drawn from community testing where official values are not published, and launch window data is thinner than it will be after a few more versions of community verification. Entries are also written for the version they were checked against. New versions add operators and occasionally retune existing kits, so an entry that has not been revisited after an update should be treated as provisional until community testing catches up with the change.

Frequently Asked Questions

How many operators are in Arknights: Endfield?+
The launch roster covers more than forty playable operators, spread across five elements and six classes, with additional characters arriving as versions ship. Rather than listing an exact count that goes stale quickly, this database tracks the operators that matter for squad building and adds new entries after each version update, noting where a kit is still awaiting community verification.
What is the difference between class and element?+
Class describes the squad slot an operator fills, such as Vanguard, Guard, Caster or Supporter, and decides what the team can do. Element describes the damage type they deal, one of Physical, Heat, Cryo, Electric or Nature, and decides which enemies they hit hardest. A squad needs both kinds of coverage, which is why two operators of the same class can be completely different picks.
Can I clear the game with free characters only?+
Yes, at least through the story and into the endgame loop. The story hands you a genuinely strong carry plus enough supporting operators to build a functional four-operator squad, and the factory layer generates upgrade materials without pulls. Free accounts reach endgame trials more slowly than paying accounts, but nothing about the core progression is blocked behind gacha.

Quick Tips

💡

Check the element before you check the rarity. Bringing the wrong damage type into a stage costs far more clear speed than bringing a lower-rarity operator of the right element, because elemental matchup affects both damage and how quickly the imbalance meter fills on resistant enemies. Cross-check the weapon type at the same time, since two operators drawing from the same supply pool will compete for the same upgrade materials throughout your account's progression.

💡

Cover the class you are missing rather than stacking the class you already have. A squad of four damage dealers with no defensive or support option will lose more fights than a mixed squad with slightly lower individual rankings, because the shared gauge punishes teams that cannot stay alive long enough to spend it.

💡

Read the weapon type on every operator before committing materials. Weapon type decides which supply pool their upgrades come from, so building two characters who draw from the same pool means competing for the same resources, while a diversified roster spreads that demand across several upgrade paths. Note the faction and rarity before deciding how far to invest, because a low-rarity operator in a role you already cover is rarely worth the materials even when the kit itself is good.

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