Weapons

Weapons

Arknights: Endfield weapon guide covering supply pools, essence upgrades and which weapon banners are worth pulling for each operator.

5
Weapon Types
Per type
Separate Supply Pool
Last
Refinement Step

Introduction

Weapons are the top of the investment curve in Arknights: Endfield. Five weapon types exist, Sword, Greatsword, Polearm, Handcannon and Arts Unit, and the type decides which supply pool an operator draws from, so weapon planning is inseparable from roster planning. The guide here covers how supply pools rotate, how weapon essence converts duplicate gear into upgrade value, and which supply banners are worth pulling versus which ones should be skipped in favour of operator pulls. The guide is organised around that dependency: decide which operator you are building first, identify the weapon type and supply pool that serves them, and only then decide whether a supply pull or a craftable upgrade is the right next step.

Weapon Supply Cheat Sheet

TypeWho Uses ItSupply Priority
SwordFast melee carries and duelistsHigh if you main a sword carry
GreatswordHeavy single-target damage dealersHigh for boss-focused accounts
PolearmFront-line anchors and stagger sourcesMedium, role-dependent
HandcannonRanged pressure on staggered targetsMedium, needs a stagger partner
Arts UnitCasters scaling off Arts damageHigh if you run an Arts carry

Weapon Supply

S

Grand Vision

legendary

Sword · fast skill cycle for guard carries

RoleSignature-tier sword that lifts a guard carry's ceiling enough to justify its upgrade cost on its own.
Best ForOperators whose damage comes from repeatedly landing skill-enhanced heavy attacks inside the burst window.
InvestmentRefine only after the operator is fully geared, because the weapon multiplier applies to a base that has to be working first.
S

Khravengger

legendary

Greatsword · heavy single-target pressure

RoleThe greatsword that makes long boss fights noticeably shorter by concentrating damage into the amplified window.
Best ForDedicated burst carries running against Umbral Monument floors with large health pools.
Trade-offSlow attack cadence means it depends on someone else generating imbalance, so pair it with a cheap stagger source.
A

Beacon of Duty

epic

Polearm · anchor with stagger contribution

RoleGeneralist polearm that fits frontline operators who need to stay alive while still pushing the enemy imbalance meter.
Best ForSquads where the defensive slot also has to contribute stagger so the burst window keeps returning.
InvestmentCompetitive without perfect refinement, which makes it a reasonable target for accounts still deciding on a carry.
A

Artzy Tyrannical

epic

Handcannon · ranged pressure on staggered targets

RoleRanged option that converts an already-open imbalance window into sustained damage without exposing the operator to melee pressure.
Best ForStages with dangerous melee ranges where a ranged operator can keep damage flowing from safety.
RequirementNeeds a stagger partner, since the weapon contributes pressure rather than generating the meter itself.
A

Oblivion

rare

Arts Unit · scaling for caster carries

RoleArts unit that turns gear investment into raw damage for casters, where every artifact upgrade multiplies through the weapon.
Best ForAccounts running a primary caster, especially in endgame modes with enemies weak to Arts damage.
InvestmentWorth refining only if the caster is a long-term carry rather than a temporary coverage pick.
B

Aspirant

common

Sword · craftable early progression pick

RoleCraftable sword that carries early and mid game comfortably without spending supply currency.
Best ForNew accounts still deciding which carry to commit to, and operators used purely for elemental coverage.
CeilingStalls against endgame stat checks, so plan the transition before you reach the hardest trials.

Core Mechanics

Weapon upgrades come from the supply system. Each weapon type has its own pool, and operators can only use weapons matching their type, which means a supply pull is only valuable if you already own an operator who can equip the result. Weapon essence tools convert duplicate or unwanted weapons into upgrade value instead of leaving them idle. Weapon banners also rotate on a separate schedule from operator banners, so a carry you have just built can end up waiting on a weapon rotation that has already passed. Because weapon types are locked to operators, a supply pull is only as valuable as your roster is wide. Converting unwanted drops into essence recovers some value from failed pulls, but it does not turn them into power, which is why supply spending belongs after roster decisions rather than before them.

Advantages

Prioritising weapons correctly is where a build crosses from functional to strong, because the weapon multiplier sits on top of every skill, gear and artifact bonus already invested in an operator. Understanding the pool structure also prevents the most common waste: pulling supply banners for weapon types no operator on your roster can equip, which converts currency into essence rather than into power. Getting the weapon step right is what makes a finished build feel finished. The weapon multiplier sits on top of every skill, gear and artifact bonus already invested, so the same operator can feel two tiers apart depending on whether the weapon step was completed.

Challenges

Weapon investment is the least forgiving upgrade path. Banners rotate, so a weapon worth pulling today can become unavailable before you finish building the operator it suits, and refinement materials are scarce enough that spreading them across several weapons leaves all of them underpowered. Signature weapons also carry a real opportunity cost, because the same currency spent on a weapon is currency not spent on the operator banners that widen your roster. Weapon investment also carries the highest sunk cost of any upgrade path. Because banners rotate, a weapon worth pulling today can become unavailable before the operator it suits is finished, and refinement materials are scarce enough that a wrong early choice is difficult to recover from.

Frequently Asked Questions

Should I pull on weapon banners?+
Only when you already own the operator who can equip the weapon. Weapon types are locked to specific operators, so pulling supply banners for a weapon type nobody on your roster uses converts currency into essence instead of into power. If you do pull, target the pool matching your primary carry and stop once you have the signature, rather than chasing refinement on a weapon you may replace next version.
What does weapon essence do?+
Weapon essence tools turn duplicate or unwanted weapons into upgrade value rather than leaving them idle in your inventory. This matters because supply pulls inevitably produce weapons you cannot use, and essence conversion is the only way to recover part of that spend. Treat it as a salvage path for failed pulls rather than as a primary upgrade route.
How much does refinement matter?+
Refinement raises the multiplier on a weapon you have already committed to, so it is the last step in a build rather than the first. An unrefined signature weapon on a fully built operator outperforms a heavily refined weapon on a half-geared one, because the weapon multiplies the rest of the build rather than replacing it.

Quick Tips

💡

Match the weapon type to your roster before you spend anything. Weapon types are locked to operators, so a supply pull is only valuable when you already own someone who can equip the result, which makes roster planning the correct first step in every weapon decision. Confirm you own an operator who can equip a weapon type before pulling on its supply banner, otherwise the currency converts into essence rather than into power.

💡

Upgrade a craftable weapon before chasing a signature. Craftable and easily obtained weapons carry early and mid game comfortably, and keeping your operator functional while you bank supply currency is strictly better than leaving them underpowered until a signature pull lands. Keep a craftable weapon upgraded on any operator you are still deciding about, so they remain usable while you save for a signature pull that may never arrive.

💡

Refine one weapon at a time rather than spreading materials. Refinement materials are scarce enough that splitting them across several weapons leaves all of them underpowered, while concentrating them on the weapon your main carry actually uses produces a visible jump in damage. Concentrate refinement materials on your main carry's weapon rather than spreading them, since scarce materials split across several weapons leave all of them underpowered.

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